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OFF-Model Renderer for Quartz Composer

OFF Model rendered in Quartz Composer

The Quartz Composer offers only some primitives for rendering. Wouldn't it be nice to have the possibility to render 3D models like the above?

With the OFF-Model Renderer you can. Just get the OFF-Model Renderer Patch for Quartz Composer (22.7 KiB).

Requirements

To be able to use that plug in you need at least

If you have no model present as OFF file, you may want to use MeshLab to convert your model into OFF.

Installation

To install the plug in system wide put OFFModel.plugin into

/Library/Graphics/Quartz Composer Plug-Ins/

Otherwise to install it only for the current user put it into

~/Library/Graphics/Quartz Composer Plug-Ins/

Depending on your system you may need to create those directories but be careful about user privileges. That's it.

Usage

Basically you just need to drop an instance of the OFF-Model Renderer Patch on your Quartz Composition and provide the path to the OFF-file. But then you will only see a uniform coloured silhouette of the model. That is why I recommend you to use the Lighting Environment Patch.

The OFF-Model Renderer Patch has following inputs

Smooth Shading
(Also called Gouraud Shading) Provides a smoother model. This is done by joining the normals of faces that share the same vertex in that vertex.
Wireframe Mode
Displays your model with all polygons drawn as lines.
Color
Lets you choose the colour of the model. The opacity setting is working but does not provide you the image you may expect since there is no back to front sorting of the polygons. So the opacity is of limited use and therefore not recommended.
Scale
Allows you to adjust the size of the model in the rendered scene.
X, Y, Z Position
Lets you translate the models position in the scene.
X, Y, Z Rotation
Allows you to change the orientation of the model by providing the angles for a fixed-axis rotation.
Path
Path to the OFF file must be absolute POSIX-style paths. Relative paths won't work.
OFF-Model Renderer Input

Limitations

OFF (Object File Format) provides only geometry information and does not support texturing or material specifications. Therefore the OFF-Model Renderer also does not provide such features. To achieve some texturing and colouring effects you may want to combine the OFF-Model Renderer with the GLSL Shader patch. Sample compositions with the GLSL Shader patch are installed with the developer tools. Using GLSL Shader combined with the OFF-Model Renderer you can achieve even without support for texturing and material specifications stunning visualisations.

Sample models with GLSL shaders

Copyright © 2010 Michael Kwaśnicki. All rights reserved.